TCI017 Safe Breaker Memory Card Game Team Components Inc
TCI017 Safe Breaker Memory Card Game Team Components Inc
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$38.72 USD
Regular price
$41.80 USD
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$38.72 USD
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TCI017 Safe Breaker Memory Card Game Team Components Inc
Safe Breaker (a.k.a. Merkurya) is a simple to learn game of memory and deduction!
The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they are towers that stick together magnetically.)
Each player receives one color and one number, keeping these values secret since they form that players combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say yes and they become the next player; otherwise they say no and the question passes to the next player to the left to answer.
When a player thinks they know an opponents combination, on their turn they can name that players color and number. If the guess is correct, that opponent is out of the game and the player gets another turn but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn.
Players: 3 to 6
Playing time: 10 minutes
Ages: 7 and up
Safe Breaker (a.k.a. Merkurya) is a simple to learn game of memory and deduction!
The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they are towers that stick together magnetically.)
Each player receives one color and one number, keeping these values secret since they form that players combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say yes and they become the next player; otherwise they say no and the question passes to the next player to the left to answer.
When a player thinks they know an opponents combination, on their turn they can name that players color and number. If the guess is correct, that opponent is out of the game and the player gets another turn but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn.
Players: 3 to 6
Playing time: 10 minutes
Ages: 7 and up