FFGCT66 Call Of Cthulhu The Mark of Madness Expansion
FFGCT66 Call Of Cthulhu The Mark of Madness Expansion
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FFGCT66 Call Of Cthulhu The Mark of Madness Expansion Fantasy Flight Games
In The Mark of Madness, Hastur and his followers walk the streets of Paris, and where Hastur walks, minds unmoor. All the world descends toward madness. With its 165 new cards (three copies each of 55 different cards), The Mark of Madness explores the depths of insanity that lie near the core of the Lovecraftian mythos.
Devoted primarily to the Hastur faction, The Mark of Madness introduces a great number of deranged Artists, Cultists, and Lunatics, as well as the terrible, ancient powers that spur them forward.
Additionally, as Hasturs madness reaches outward to all of the games eight factions, each gains a powerful new character that enters play insane and reshapes the game when it is restored.
This is not a stand alone game, needs to have the core game to play.
In The Mark of Madness, Hastur and his followers walk the streets of Paris, and where Hastur walks, minds unmoor. All the world descends toward madness. With its 165 new cards (three copies each of 55 different cards), The Mark of Madness explores the depths of insanity that lie near the core of the Lovecraftian mythos.
Devoted primarily to the Hastur faction, The Mark of Madness introduces a great number of deranged Artists, Cultists, and Lunatics, as well as the terrible, ancient powers that spur them forward.
Additionally, as Hasturs madness reaches outward to all of the games eight factions, each gains a powerful new character that enters play insane and reshapes the game when it is restored.
This is not a stand alone game, needs to have the core game to play.