APE1600 Rise To Power Strategy Card Game Advanced Primate Entertainment
APE1600 Rise To Power Strategy Card Game Advanced Primate Entertainment
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$45.00 CAD
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$51.00 CAD
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APE1600 Rise To Power Strategy Card Game Advanced Primate Entertainment
Rise to Power is a city-building strategy card game, set in a futuristic world where companies compete to fulfill the worlds power needs.
The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the citys power needs.
Activating a district card allow players to expand their power grid capabilities and also increases a company's influence.
Instead of activating a district, a player could instead use the cards exchange ability to perform a powerful action at the cost of giving up the district, placed on the The Exchange for others to take.
Players take turn extracting PRISMs, and using it to fulfill district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. When powering districts, players are rewarded for paying the exact amount, portraying efficiency and promoting careful planning.
When a player activates their 8th district, the game enters the last round phase. At the end of the game, players with the highest influence points, earned by activated districts and their private agenda is declared the winner.
Components
Base Game (108 Cards):
54 PRISM Cards
45 Contract Cards
4 Power Plant Cards
4 Agenda Cards
1 Exchange Marker Card
Expansion (60 Cards):
29 PRISM/Contract/Power Plant cards (5-6 players)
12 Government Sector Contract Cards
6 CEO Cards
6 PRISM Pylon cards
4 Advanced Agenda Cards
3 Star PRISM cards
Other:
6 Player Boards
18 Wooden Markers
1 Rule Book
1 Story plus Art Book
1 Game Box
Players: 2 to 6
Playing time: 30 to 45 minutes
Ages: 12 and up
Rise to Power is a city-building strategy card game, set in a futuristic world where companies compete to fulfill the worlds power needs.
The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the citys power needs.
Activating a district card allow players to expand their power grid capabilities and also increases a company's influence.
Instead of activating a district, a player could instead use the cards exchange ability to perform a powerful action at the cost of giving up the district, placed on the The Exchange for others to take.
Players take turn extracting PRISMs, and using it to fulfill district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. When powering districts, players are rewarded for paying the exact amount, portraying efficiency and promoting careful planning.
When a player activates their 8th district, the game enters the last round phase. At the end of the game, players with the highest influence points, earned by activated districts and their private agenda is declared the winner.
Components
Base Game (108 Cards):
54 PRISM Cards
45 Contract Cards
4 Power Plant Cards
4 Agenda Cards
1 Exchange Marker Card
Expansion (60 Cards):
29 PRISM/Contract/Power Plant cards (5-6 players)
12 Government Sector Contract Cards
6 CEO Cards
6 PRISM Pylon cards
4 Advanced Agenda Cards
3 Star PRISM cards
Other:
6 Player Boards
18 Wooden Markers
1 Rule Book
1 Story plus Art Book
1 Game Box
Players: 2 to 6
Playing time: 30 to 45 minutes
Ages: 12 and up